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Fighters

Fighters are sportsmen and sportswomen from different planets of Zen Republic solar system, who have dedicated their lives to become the strongest Zen Fighters:
  • Season 1 - Rubians
  • Season 2 - Emyrians
  • Season 3 - Saphyrians
  • More to be announced...
These fighters are NFTs who are managed by their agents. When out of battle, they are resting in healing pods inside agent's spacecraft, and when it's battle time, players take control of the fighters.

How to acquire a Fighter?

Whenever a new season starts and a new civilization gets introduced, a limited random amount (between 1000 and 3000) fighters are discovered. After these founding fighters are sold out, the only ways to receive a fighters will be the following:
  • Giveaways
  • Monkey Ball prize
  • NFT marketplace
  • Tournament prizes
  • DNA fusion
  • Reincarnation

Fighters' Traits

Each race has predefined traits based on their home planet's environment, like body type, color and ear shape, but to make each citizen of each race look distinct, these NFT fighters will have following random traits:
  • Hairstyle (hair or hat)
  • Eybrows shape
  • Nose shape
  • Eye shape
  • Lips shape
  • Jaw shape
  • Misc accessories (random amount from 0 to 5)

Rare Traits

Additionally, as mentioned above, there will be an initial mint of the newly-discovered fighters. All of these 1st edition fighters will be called Settlers. This trait makes them more valuable, since they are a sign of trust in the project, and they may also have some special privileges outside of battle in the future.
When a new fighter is born either through DNA fusion or reincarnation of veteran fighters, there is a very small chance of them being an Indigo fighter. Indigo fighters are the same as other fighters in terms of not having any advantage in battle, but they possess bright blue eyes and a shiny pattern on their body that makes them stand out. Additionally, they have a higher chance of reincarnating and 100% chance of retaining all their SuperPowers. Indigo fighters are also present amongst Settlers, so the combination of these traits makes a cream-of-the-crop, a collector's dream of a fighter.

Energy Points

Each fighter has a fixed base amount of energy points, that is 15, which regenerates at a specified rate of 1 energy point per half an hour, while resting in the healing pod. The energy is tied to a fighter, so if the agent has other fighters, they can let one fighter rest and continue to battle using a different fighter. Energy point cap can be increased by 1 permanently when a fighter drinks Sap Syrup. Max cap of energy points for a fighter is 25.
One energy point is spent for each round of the battle, that means the longer a match lasts, the more energy is consumed - the default energy consumption per match is 3 points, but if a fighter manages to take care of their opponent in 2 rounds, they only waste 2 energy points.

SuperPowers

Hidden within every fighter are unique abilities, called SuperPowers. Once a fighter is born, they immediately unlock three random superpowers, which are part of the NFT and cannot be changed. There are 30 SuperPowers in total, with a possibility of new powers being introduced later down the road. Some of the powers are very strong, while others may be situational. Below is a list of some of the SuperPowers:
  • Time Stop – When a shield is charged, a fighter can activate Time Stop, which stops the passage of time completely for 2 seconds. If the projectile was blocked while the time was stopped, the power recharges instantly.
  • Phantom Shield – Each five seconds, a fighter can conjure an invisible shield in place of their real one. This shield is active for three seconds. If an opponent hits the invisible shield, it briefly appears as a quick flash, blocks the projectile, and is destroyed in the process.
  • Color Switch – A fighter can change the grabbed projectile to any of the other three types by pressing the touchpad and selecting a type from color wheel.
  • Zoom Boost (passive) – If a projectile is released within one second of it being put into a slingshot, it gains extra speed.
  • Calm Mind (passive) – For every five seconds that a fighter stands completely still, they recover ten health points.
  • Rubber Duck – If a projectile is blocked while holding a button on a shield, it is deflected to a random ring of the opponent. While holding the button, the power is being drained then resets to full in five seconds
  • Copy Cat – Mimics the opponent’s SuperPower.
  • Hero Fate (passive) – The less health a fighter has left, the more accurate their projectiles become.
  • Sugar Crush (passive) - Fighter's inner targets of rings animate quicker and projectiles move faster.
  • Youth Fountain (passive) - Every three seconds a fighter gets recovers one health point.

Levelling System

When a fighter is born, it is at Level 1, with three starting random SuperPowers. By battling in matches and participating in other active activities, fighters earn EXP and level up. Fighters unlock their hidden potential as they level up: additional SuperPowers are revealed at levels 5,10,15 and 20. In between of these significant levels, fighters may also unlock mystery boxes or some specific items, like $ZENY or a cosmetic item, exclusive to fighter's race. This is very similar to the concept of battle passes, popularized by Dota2. Maximum level cap is 40, but after level 20, no more rewards are given for levelling up and no more superpowers are unlocked.
A fully levelled up fighter will have a total of seven random SuperPowers, like 7 chakras, out of which they select three to go battle with before every match. SuperPowers will be a defining metric to determine the rarity and market value of a fighter.

Nirvana and Reincarnation

When a fighter reaches level 20, they reach peak levels of spirituality and can be sent to Nirvana with a chance of reincarnating into a brand new fighter by spending some $ZENY and sending them on a spiritual journey. When they continue to level up from level 20 up to 40, the chances of reincarnation get slimmer, but, on the flipside, there is a higher chance of retaining all of the SuperPowers in a newly reincarnated fighter. Additionally, there are certain utility items that can increase the chance of reincarnation. Please note that if a fighter has a trait of a settler, their reincarnation will also possess the same trait. Below is a table of chances for fighters to get reincarnated:
Level
Chance of Reincarnation
Chance of retaining SuperPowers
20-24
50%
20%
25-29
40%
40%
30-34
30%
80%
35-40
20%
100%
Indigo fighters are especially spiritual and they have a higher rate of reincarnation and their reincarnation keeps all of the SuperPowers from their predecessor. Below is a table of chances of reincarnation for Indigo fighters:
Level
Chance of Reincarnation
Chance of retaining SuperPowers
20-24
80%
100%
25-29
70%
100%
30-34
60%
100%
35-40
50%
100%
When a fighter reaches level 40, regardless of whether they are Indigo or not, they immediately retire and enjoy the eternity of bliss in Nirvana.